S Park Finner
DUST University Ivy League
369
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Posted - 2014.05.13 16:30:00 -
[1] - Quote
Several times it's been suggested that assets should be delivered by player flown RDVs.
The down side has been:
- that a player's expensive vehicle / installation is put at the mercy of another player
- that "tank bombing" would become an OP tactic
But the benefit would be:
- More player involvement
- New profession
- Broader range of tactics
- Elimination of the NPC logic that has faired poorly in the current RDV system
I'd like to see a system where:
- RDVs are generic transports
- - - Bringing in whole squads at the beginning of and during the battle (assembled on the MCC) - - - Bringing in manned vehicles from the MCC at the beginning of and during the battle (Crew gets in the tank, tank is transported by the RDV, tank deploys with crew in-place) - - - Persisting on the battlefield after the drop off so they can carry out further transport roles during the game -- say rapid re-deployment of tanks or moving them to "high ground" (of course that would only work if there was no red line )
- RDVs become visible at an altitude that allows ground troops to attack them as they descend
- the owner of transported items does not suffer financially if the RDV pilot screws up. But poor performance of the pilot means the cargo is delivered slowly or not at all.
- RDV pilots are rewarded for items / mercenaries transported and the efficiency of the transport
- RDV pilots are punished if they fail at transport
- an alternative -- say a beefed up version of a CRU - A Vehicle Deployment Unit -- could be used if players don't want to trust their gear to a player pilot (but at the price of less flexibility in deployment)
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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S Park Finner
DUST University Ivy League
369
|
Posted - 2014.05.13 16:58:00 -
[2] - Quote
Forlorn Destrier wrote:No offense, but driving a delivery truck doesn't sound fun to me. Point well taken. The current basic drop ships have received a lot of criticism for just that.
Some folks, though, do like to fly them and if the rewards were better would do it more. What's more, piloting RDVs -- harder to shoot down, more stable platform, serving a useful role, making some ISK / SP in the process -- would be a way for people to ease into piloting without having to hide in corners to practice or (in a different setup) fly in a practice area with little or no involvement in the core game.
That's all to say I believe more options that make a difference are better than less.
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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